Friday, May 4, 2007

Gaming Psychology

Source: Wikipedia

I did a search on the net for articles regarding human behavior towards online gaming, particularly that of MMO's. Here's what i've found. (P.S. Take the Bartle Test while you're at it. :P)



"Since the interactions between MMORPG players are real, even if the environments are not, psychologists and sociologists are also able to use MMORPGs as tools for academic research. Sherry Turkle, a clinical psychologist, has conducted interviews with computer users including game-players. Turkle found that many people have expanded their emotional range by exploring the many different roles (including gender identities) that MMORPGs allow a person to explore.

Nick Yee has surveyed more than 35,000 MMORPG players over the past few years, focusing on psychological and sociological aspects of these games. Recent findings included that 15% of players become a guild-leader at one time or another, but most generally find the job tough and thankless; and that players spend a considerable amount of time (often a third of their total time investment) doing things that are directly-related to, but outside of the game itself.

Many players report that the emotions they feel while playing an MMORPG are very strong, to the extent that 8.7% of male and 23.2% of female players in a statistical study have had an online wedding. Other researchers have found that the enjoyment of a game is directly related to the social organization of a game, ranging from brief encounters between players to highly organized play in structured groups.

Richard Bartle has classified multiplayer RPG-players into four primary psychological groups. His classifications were then expanded upon by Erwin Andreasen, who developed the concept into the thirty-question Bartle Test that helps players determine which category they are associated with. With over 200,000 test responses as of 2006, this is perhaps the largest ongoing survey of multiplayer game players."




Really, we've come a long way since the good 'ol Mario days. Gaming is not only for enjoyment or leisure or for any other unprofitable use. It's become a social tool for most...where lives are built and bonds are made. The world is indeed not small, after all...we are. So don't sue us for playing. Don't nag because we grind and grind for 25/8. Don't blame us for the bills. Because if truth be told, we're here to stay. No Game overs. Whether the rest want to or not.

3 comments:

Pixel said...

The results are pretty accurate. although there are some questions in the test that i feel are quite hard to answer or choices that are hard to choose from...i dunno...maybe its just me...maybe im not too "hardcore" that i have to find "neutral" choices in the test...anyways here are my results >>

Breakdown: Achiever 66.67%, Explorer 73.33%, Killer 40.00%, Socializer 20.00% << quite true, as i am mostly a soloist

EAKS players often live by the phrase 'The journey is often more enjoyable than the destination.' They are motivated by meeting the challenges of the world, but they are usually in no rush--because seeing the creatures and places of the world is even more fun.

Gobi said...

EASK (Achiever 66.67%, Explorer 93.33%, Killer 6.67%, Socializer 33.33%) = that's me

Prongz said...

ESAK (Achiever 46.67%, Explorer 60.00%, Killer 40.00%, Socializer 53.33%)

ESAK players often see the game world as a great stage, full of things to see and people to meet. They love teaming up with people to get to the hard-to-see places, and they relish unique experiences.

ehehe.. would you look at that.. almost leveled percentage.. just balanced i guess.. or that this could mean i'm imbalanced not knowing what to prioritize ei? crap.. gotta set it right in PW!

P.S. Killer 6.67%(u sure that's u gobs? hehehe)